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Changelog for pDataService

Note

This is the latest update.

Version 1.0.1

  • Initial Release: Launched the pDataService to manage player data profiles with various features.

Features Added

  • Data Store Integration: Implemented integration with Roblox DataStoreService for saving and loading player profiles.
  • Configurable Parameters: Introduced a configuration module allowing customization of key parameters such as DataStoreKey, AutoSaveInterval, ProfileBackupInterval, and others.
  • Profile Management: Enabled loading and saving of player profiles, with data validation to ensure integrity.
  • Auto-Save Functionality: Added automatic saving of profiles at user-defined intervals.
  • Profile Backup: Implemented a backup feature to create backups of player profiles, with the ability to restore from backup if needed.
  • Data Compression: Introduced data compression for storage optimization.
  • Rate Limiting: Added rate limiting to manage save requests and prevent server overload.
  • Profile Locking: Implemented profile locking to prevent concurrent modifications during data operations.
  • Event Hooks: Introduced event hooks for OnProfileLoad, OnProfileSave, and OnProfileDelete to allow custom actions on these events.
  • Logging System: Implemented a logging system for tracking data operations and errors with various log levels.

Bug Fixes

  • Error Handling: Improved error handling during data loading and saving to provide clearer error messages.
  • Validation Checks: Enhanced validation checks for data consistency and integrity before processing.

Performance Improvements

  • Async Data Operations: Converted data save operations to use coroutines for non-blocking execution.
  • Retry Mechanism: Added a retry mechanism for data save and load operations to enhance reliability.