Development
Changelog for pDataService
Note
This is the latest update.
Version 1.0.1
- Initial Release: Launched the pDataService to manage player data profiles with various features.
Features Added
- Data Store Integration: Implemented integration with Roblox DataStoreService for saving and loading player profiles.
- Configurable Parameters: Introduced a configuration module allowing customization of key parameters such as
DataStoreKey
,AutoSaveInterval
,ProfileBackupInterval
, and others. - Profile Management: Enabled loading and saving of player profiles, with data validation to ensure integrity.
- Auto-Save Functionality: Added automatic saving of profiles at user-defined intervals.
- Profile Backup: Implemented a backup feature to create backups of player profiles, with the ability to restore from backup if needed.
- Data Compression: Introduced data compression for storage optimization.
- Rate Limiting: Added rate limiting to manage save requests and prevent server overload.
- Profile Locking: Implemented profile locking to prevent concurrent modifications during data operations.
- Event Hooks: Introduced event hooks for
OnProfileLoad
,OnProfileSave
, andOnProfileDelete
to allow custom actions on these events. - Logging System: Implemented a logging system for tracking data operations and errors with various log levels.
Bug Fixes
- Error Handling: Improved error handling during data loading and saving to provide clearer error messages.
- Validation Checks: Enhanced validation checks for data consistency and integrity before processing.
Performance Improvements
- Async Data Operations: Converted data save operations to use coroutines for non-blocking execution.
- Retry Mechanism: Added a retry mechanism for data save and load operations to enhance reliability.